After 20 days on Steam Greenlight, Goblin Quest: Escape! has been greenlit! We want to thank everyone for their support!
Now on to finishing the updated features and finding a good release date….
See you on Steam!
After 20 days on Steam Greenlight, Goblin Quest: Escape! has been greenlit! We want to thank everyone for their support!
Now on to finishing the updated features and finding a good release date….
See you on Steam!
This is the fourth article in a series about the story and technical details of Goblin Quest: Escape!. If you’d like to support us on Steam Greenlight, you can find our page here: http://botbiteindustries.com/greenlight.php
This post is about game and level design, its progression and the conclusions that led us to the final version.
Continue reading →
This is the third article in a series about the story and technical details of Goblin Quest: Escape!. If you’d like to support us on Steam Greenlight, you can find our page here: http://botbiteindustries.com/greenlight.php
This post is about the map editor we’ve created for the game. It’s built by extending Unity’s editor, and is essentially a 3D tile-based editor with lots of useful features.
This is the second article in a series about the story and technical details of Goblin Quest: Escape!. If you’d like to support us on Steam Greenlight, you can find our page here: http://botbiteindustries.com/greenlight.php
This post is about the evolution of the game, the iterations in graphics and technology we’ve done over the course of development.
The time has finally come to bring Goblin Quest: Escape! to Steam. If you want to see the Greenlight page immediately, you can find it here: http://botbiteindustries.com/greenlight.php
This post is the introduction to a series of upcoming blog posts about the background and technology of the game and generally interesting stuff we’ve been doing.
So let’s take a look at what the game has achieved so far.